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Blender guru andrew price
Blender guru andrew price






Since I was already acquainted with most of the principles in this level from my past experiences using Blender, this level was a breeze. Level 1 seemed to be primarily about familiarizing me with Blender’s UI and basic 3D modeling. The tutorial is separated into 4 distinct levels, each focusing on different tools and capabilities of Blender. Because of the new Blender, the new tutorials, and all the free time I had this summer (thanks COVID-19!), I decided to complete the new tutorial and log my thoughts. Andrew Price, the creator of Blender Guru, has since created a much more comprehensive tutorial for Blender 2.8 (Blender 2.8 has been praised for improving the program's user experience that has been traditionally known for its extremely confusing UI and keyboard shortcuts). I first started the Donut Tutorial in 2018 to learn Blender when creating custom assets for my Magic Leap application: Ghost Runner. I highly recommend the tutorial if you’re curious to get into 3D art, but don’t want to sink your life savings into ultra-expensive modeling software like Z-Brush or Maya just yet. If you follow along with the videos, you will create a photorealistic cafe scene, complete with a cup of coffee and a donut on a plate.

blender guru andrew price

The tutorial is concise, down-to-earth, and perfectly friendly for those who have zero experience with 3D modeling (like me). The first video in the tutorial series has over 3.5 million views and there’s even a subreddit dedicated to sharing pictures of your sprinkle-showered progress. Overall, I am thrilled with the outcome of this project and feel that it represents a significant milestone in my journey toward achieving excellence in product rendering.Anyone who has tried to independently learn Blender, a free and open-source 3D creation suite, has likely come across the famous Blender Guru Donut Tutorial. As a final touch, I carried out some Photoshop editing, which further enhanced the overall render. In order to ensure the highest quality output, I took a personalized approach to design rock textures and other materials, utilizing a combination of relevant images and #vray materials. The next step involved applying water surface and Vray sky elements, followed by the creation of distant mountains in the background. To create this environment, I took the initiative to carefully select some simple yet visually pleasing free rock 3D models and subsequently refined them within #3dsmax. I am currently engaged in the practice of creating product renderings within 3D environments, and I am pleased to share that this is one of my first dedicated product renders in a meticulously crafted environment.








Blender guru andrew price